Bioshock Infinite: An excellent and unforgettable adventure

He travels from the depths of the dystopian Rapture to the endless sky of Columbia. The guys at Irrational Games had the bar very high for Bioshock Infinite could overcome the glorious vision of Andrew Ryan and this turn of plot nut which today is still a favorite among lovers of video games. Numerous cancellations, delays and unfortunate inconvenience made many foolish even doubted that the adventures of Booker and Elizabeth arrived one day to see the light. But the waiting ended and I can assure you that this is worth. Result of the genius of Ken Levine arrives Bioshock Infinite, a great small wonder that not only represents a step forward in the development and staging of an FPS, but also the reaffirmation that video games should be the tenth art. Absorbing, exciting, beautiful, unique… Bioshock Infinite is a unique experience that no player should miss would like to know why?

Bioshock Infinite puts you in the skin of Booker DeWitt, a former Pinkerton agent with a murky past military and indebted to the eyebrows. Harassed and threatened by its enigmatic creditors, DeWitt accepts a juicy proposal to save his neck and settle their accounts: free and deliver a mysterious young woman called Elizabeth, dam since its birth in the floating city of Columbia.

If Rapture was a visual revolution and a colourful explosion of Art Déco, Columbia will again be a gem that only the team of Levine could mold. Superb, bright and full of life, behind Columbia looms in the heights as the new fruit of the main antagonist of Infinite visions created utopia: the Prophet Comstock.

Columbia is the first major success of Bioshock Infinite. Grand and radiant, this heavenly Eden is full of details, magnificence and above all: life. While in the previous Bioshock visited Rapture after their decadent fall and ghostly abandonment, at Columbia we will move a populated city and fully operational. Shops, fairs, museums, parades… even stray bands! improvising ditties There are no corner in this city that will not surprise you with some detail, building, commercial or the daily activities of its inhabitants.

But Columbia is not as peaceful as it might appear in principle. Their two main factions, the founders and the Vox Populi, are engaged in a bloody civil war in which the mysterious young man that Booker pursued has a key role. Life, death, prophecies and a particular Antichrist gather in a game where nothing is what it seems and everything is color according to the Crystal that you look at.

As expected in the saga of Irrational Games, Bioshock Infinite presents a history complex, mature and full of surprising plot twists. The Messianic story of Elizabeth joined him so serious topics like religion, patriotism, fanaticism and racism. Infinite is based not only on the beauty that can arise from an idea and a dream such as Columbia, but also in the ugliness and resulting rot of envy, arrogance and contempt among humans.

But Bioshock Infinite is not only a narrative as few have lived, is also a title that in which you will meet one of the best IA you’ve ever seen in a video game: Elizabeth. As Booker, you set a strong bond with the young lady to the point of becoming to miss it during the few minutes that is not on display.

Elizabeth is a character full of emotions and that really seems to have a life of its own. You will see it happy, angry, snooping, concerned, crying… And the great thing this young man is not be capable of transmitting all those emotions, but do it spontaneously and without responding to any preset plot situation.

To give you several examples, we can guess what is thinking simply by the face to look at certain objects and statues. The concern in his eyes for example reveal it to observe the exhibition deLady Comstock in the Hall of Heroes or the same could be said of the dreamy smile that stays looking at Booker during his escape from the factory of industries Fink.

To give you several examples, we can guess what is thinking simply by the face to look at certain objects and statues. The concern in his eyes for example reveal it to observe the exhibition deLady Comstock in the Hall of Heroes or the same could be said of the dreamy smile that stays looking at Booker during his escape from the factory of industries Fink.

But not only this makes great Elizabeth, this will really be a worthy partner in the fighting in Bioshock Infinite. Behind were those minor characters who you should defend to the point of losing your own head trying to protect yours. Elizabeth knows to take care of herself and also knows to take care of you. While you’re engaged in frenetic bouts of Infinite, the girl will look for objects such as first aid kits, salts and even ammunition to help you most when need you and believe me when I tell you that the girl is useful! On more than one occasion already I saw Booker more dead than alive and survived only by the skill and speed of Elizabeth.

Playability: The best Bioshock led to infinity

Bioshock Infinite is very similar to the previous Bioshock gameplay but it would be wrong to regard it as identical as it is loaded with new features. Is true that many of its features are still there and Levine has loaded the game of winks to stalwarts of the saga, just need to see the lighthouse with which we will arrive at Columbia… or is it to Rapture?

One of the novelties that jumps to view – or rather, the ear – is that Booker will have a voice which will be not limited to pronounce a phrase at the beginning of the adventure. DeWitt will be constantly talking, commenting and even sharing their thoughts with the player. This is not surprising as history of Bioshock Infinite is already not only thanks to the recordings that we find across Columbia, but also with our discussions with its inhabitants, and especially Elizabeth.

The second big news of Infinite will be the Skyhook, the melee weapon Booker that lets you glide and fly through the aerocarriles spanning all Columbia. These aerial rail not only help you achieve the most inhospitable and elevated city twists, but also constitute a key element when it comes to success in the contests of the game.

Infinite bouts are fast-paced and although abundant, never get to be boring. To succeed in these have a broad arsenal available to Booker in which we find from pistols, clipped or machine guns to rockets (RPG)-propelled grenades. But do not think you are going to be able to take them all, because you just have two slots for weapons, so that at all times there is the factor of strategy that you should know to choose which weapon carry with you.

But what would be Bioshock without his powers do remember plasmids? These are returned in Infinite but with a name change, it will now be the invigorating. In essence, these are used exactly the same way, offering Booker the possibility of, for example, own your opponents, throwing a horde of hungry crows or sear them in a sea of flames. To load your powers already you don’t need to inject you EVE, they instead are some miraculous salts that will restore your potential.

As for the section of the antagonists, deserves special mention the Songbird, heir of the legendary Big Daddy. This winged mechanical being has taken care of Elizabeth since she was a baby and will become your angry winged shadow to root to free her from captivity. Which suspicious companion and caretaker of Elizabeth, the Songbird is furious at your kidnapping and shall not cease to hunt with you until you get to return the girl to the safety of its Tower. Although it does not appear as much as one would like, the Songbird is a memorable and visually striking enemy.

Graphics and sound: all a jewel for PS3, Xbox 360 and PC

Beautiful like few others, Bioshock Infinite is all a treat for the eyes offering landscapes care, colorists and loaded with light and life. Columbia hovers in the sky as a so ethereal and visually amazing city for its careful design and superb execution.

Elizabeth shine with their own light within the modeling of the characters, offering a level of expressiveness unused in video games. She is true that we are not talking about a technique of facial recognition and a few results photorealistic as L.A Noire, but however, work put in looks, smiles or grimaces of the young get transmit perfectly the feeling of that girl is much more than an AI.

The effects of light and shadows of Bioshock Infinite deserve also noted, since the title provides an admirable job when it comes to recreate all Columbia lighting. At the same time also get environment whereby we move to transmit a whirlwind of sensations using as support an exciting soundtrack.

Conclusion: More than a game, is a work of art

Bioshock Infinite is one of those titles that time, delights us with his presence, and serves as a reminder of chelae video games are much more than a simple form of entertainment: are an art at the height of the best painting, novel or Symphony.

Columbia rises in the sky triumphantly not as a vestige of a past glory, but as a strong exponent of which is already one of the best video games of 2013. Exciting, immersive, beautiful and profound, Bioshock Infinite is a game that can not be passed. If you like video games, you have to try it. Get some microsoft points and start playing the game.


Army of Two: The Devils Cartel

Army of two

No one expected that Army of Two reaching the third installment, but here we are. This chapter is a change of tone with respect to the former, although it maintains the essence: cooperative + easy shot

With a microsoft points, you can get the third installment of Army of Two brings severe changes in gameplay that are slightly different from previous games experience. The of Two: Devils Cartel is more than ever focused on the action pure and hard, getting rid of some discomfort from his predecessors. This Army of Two is more direct and no frills, with a simple cooperative and a faster game rhythm. However, and despite the effort, it seems that the franchise still does not find its hollow.

Two men and a destination

The mark of the House of Army of Two is cooperative play in pairs. The game is designed for two characters, two players and varied situations that promote this “team spirit”. For example, there are times that while one distracts enemies another attack on the hand, there are others in which we walk different paths, but that they affect each other, also have situations closure limit surrounded by enemies, when one goes to a turret and the other covers, etc. In this sense the game promotes teamwork.

Fortunately, compared to previous games, this need to “be together” has mellowed. Now you can act more independently without affecting your partner is hurt by this. I.e., achieved a better balance between independence and dependence.

This makes the single player campaign is more bearable: the companion is there, helps, does not bother and lets you enjoy the action.

It is also the online mode, clear, but this time only to play co-op deleting so the multiplayer mode of the second installment. You can also play screen split in the same console.

Control similar to the current games

The control is very similar to any action game in the third person. In fact the tutorial to learn the movement is minimal, so brief that the explanation of how is left by the wayside control orders to the other partner (but no matter).

Returns sort of way fury that we saw in the first installment: an energy bar that loads as you’re killing more or less elegantly. To complete it, you untie all your annihilating force with more powerful, infinite ammunition and immunity. It lasts little, but the destruction is maximal.

Also new are the options of customization of weapons and equipment, to the point where you can create your own design by mask. The large amount of weapons that are available, and which are obtained by purchasing them with the money you collect in the missions, have many options of modification with accessories that will enhance them according to your taste.

With Frostbite 2, but not noticeable

Army of Two: The Devil cartel poster uses the Frostbite 2 engine, the same Battlefield 3, with which one can expect a high quality textures and various details. Unfortunately it is not so, this installment of Army of Two sometimes looks like a game from the beginning of this generation, especially in the cinematic where the game teaches all its flaws: textures in low resolution, characters and very polygonal objects, ugly animations, etc.

The only good thing that manages to get Army of Two’s Frostbite 2 engine is the destruction of objects and coverage. In this sense the game shows a performance comparable to Battlefield, not so detailed, but strong enough to make you play other imaginative forms.

The music is almost non-existent enough sound and correct bent voices.  Complete poster is not the most revolutionary game of the moment, nor it is the most beautiful or the best made, but it is interesting to play, especially in co-op. Army of Two is not hidden behind harmless features or complicated stories, is a raw, simple and full of testosterone. Easy shooting, huge explosions and dozens of enemies. If that is what you are looking for, you’ll find it here and be sure to check

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